P4
The game!
Game download
https://drive.google.com/drive/folders/1yJYeu2Bnw0FNu50BUg08GXIFdUyXtWDF?usp=sharingMost of the assets within the game are physics props as each asset has an assigned mass and attraction to other assets with different masses like the planets and asteroids the planets have a large mass compared to the asteroids and so the asteroids are attracted to them and orbit them based of the mass of the planets around them.
Our dynamic props are the collectable stars that you can collect using the spaceship to ram into them after making contact with the stars they disappear and are added to your score.
I believe our group worked pretty well at the start of the production process and working down the list of tasks we had making sure that things were getting checked of and logged into Trello and the gank chart and tasks were being completed to the rest of the teams knowledge but as we drew nearer to the end of the schedule communication was slightly dropped and we were focusing on tasks trying to get the game to as complete to the initial design as we could before the schedule.
I feel our game did cater to the target audience of the endless runner genre as it had the same elements that were assessed from other endless runners from the market like the flow and constant movement as well as the satisfaction.